Return to site

Arma 3 Weather Mod

broken image


What is DayZero?

  1. Kcra 3 Weather
  2. Arma 3 Mods Steam

Inspired by ArmA 2 DayZ Epoch, DayZero puts you in the perspective of one of the few Eastern European survivors of the so-called Z-Apocalypse: a catastrophic disease outbreak that has happened about half a decade ago and led to the extinction of billions of people, of which most have resurrected to become Zombies and roam the streets of abandoned towns and villages. Over years, humanity tried to combat the disease by killing all zombies, which has greatly reduced their numbers.

Now, as the situation has become calmer, new challenges have emerged for those who are still alive…

What to expect?

Arma

Using the Heros Survive Mod and a huge collection of scripts as its base, this scenario features an unique and quite realistic singleplayer gameplay experience. There are countless things to do… from exploring abandoned survivor camps with your dog to building your own base and fighting off reckless bandits. Do whatever you like, whether it's hunting animals and selling their meat, killing zombies in a desperate attempt to find loot or simply seeking for the perfect weapon.

Weather

It's all possible without the need to worry about getting killed by deathmatching players just a few minutes after spawning or being shot in the head by a sniper who has been laying at the same spot for hours.

One of my many ongoing wishlist projects is to create an Arma 3 multiplayer mission. I frequently play Arma 3 since I enjoy the flying and the open sandbox that it provides. I also find that it is a wonderful sandbox for creativity and military thinking and can understand why the like of VBS3, a Read more 'Arma 3 – Multiplyer Scripting'. Today we are talking to two authors from the Witcher 3 community: wiggolp and Damastor - both of whom have managed to create new quest mods for the game, adding new areas, dialogue, and more! BigBizkit: To start this off, let me ask you, wiggolp, about your mod adding a completely new quest to the game - Ciri's Sole Memento.

IMPORTANT:
The notes you find ingame (when you open your map) contains detailed information on the situation as well as a list of tips. You always have the option to save and reload your game.

  • Mar 09, 2017 - Integration of a real-time weather API into arma 3. Grabs Real forecast data from an official reliable Weather Provider. Uses terrains Real World Counter-part - Predicts future forecasts based on actual weather statistics. Option to sync time with location. Adds extra Immersion and Feel - 3den Editor Extension (highly customizable.
  • Actual version: Alpha 0.3.9.0 Wiki is under construction. 1 Story and Features 1.1 Players 1.2 Weapons 1.3 Vehicles 1.4 Base Building 1.5 Economy 1.6 Environment 1.7 Weather Extremes 1.8 Explore & Loot 2 Installation & Info 2.1 Website / Download / Servers 2.2 ChangeLogs 3 Getting Started 3.1.

Known Bugs:
– HUD does not reload after joining (However, stats will remain the same)
– Some loot crates spawn in wrong position (not fixable)

Arma 3 weather mod

Using the Heros Survive Mod and a huge collection of scripts as its base, this scenario features an unique and quite realistic singleplayer gameplay experience. There are countless things to do… from exploring abandoned survivor camps with your dog to building your own base and fighting off reckless bandits. Do whatever you like, whether it's hunting animals and selling their meat, killing zombies in a desperate attempt to find loot or simply seeking for the perfect weapon.

It's all possible without the need to worry about getting killed by deathmatching players just a few minutes after spawning or being shot in the head by a sniper who has been laying at the same spot for hours.

One of my many ongoing wishlist projects is to create an Arma 3 multiplayer mission. I frequently play Arma 3 since I enjoy the flying and the open sandbox that it provides. I also find that it is a wonderful sandbox for creativity and military thinking and can understand why the like of VBS3, a Read more 'Arma 3 – Multiplyer Scripting'. Today we are talking to two authors from the Witcher 3 community: wiggolp and Damastor - both of whom have managed to create new quest mods for the game, adding new areas, dialogue, and more! BigBizkit: To start this off, let me ask you, wiggolp, about your mod adding a completely new quest to the game - Ciri's Sole Memento.

IMPORTANT:
The notes you find ingame (when you open your map) contains detailed information on the situation as well as a list of tips. You always have the option to save and reload your game.

  • Mar 09, 2017 - Integration of a real-time weather API into arma 3. Grabs Real forecast data from an official reliable Weather Provider. Uses terrains Real World Counter-part - Predicts future forecasts based on actual weather statistics. Option to sync time with location. Adds extra Immersion and Feel - 3den Editor Extension (highly customizable.
  • Actual version: Alpha 0.3.9.0 Wiki is under construction. 1 Story and Features 1.1 Players 1.2 Weapons 1.3 Vehicles 1.4 Base Building 1.5 Economy 1.6 Environment 1.7 Weather Extremes 1.8 Explore & Loot 2 Installation & Info 2.1 Website / Download / Servers 2.2 ChangeLogs 3 Getting Started 3.1.

Known Bugs:
– HUD does not reload after joining (However, stats will remain the same)
– Some loot crates spawn in wrong position (not fixable)

Other Comments:
Pocket dbz mugen chars download. Please keep in mind that this mission was exclusively created for singleplayer. The creation of DayZero from scratch took me far beyond 60 hours up to this point and I put a lot of effort into this scenario. However, it is still in a BETA stage of development, so please do not forget to give me feedback on this mission. Thank you!

Required addons: RHS: USAF, RHS: AFRF, RHS: GREF, Heros Survive, Ryan Zombies, CUP Terrains: Core, CUP Terrains: Maps, ArmA 3 Apex

UNIT: Pavel Guglava, Senior Artist, Art Dept.
TO: Arma 3 Dev-Branch Users
OPSUM: Introducing splendid upgrades to Arma 3's lighting and visuals.

With the aim of pushing authenticity one step further, we have decided to upgrade the visual fidelity of Arma 3's terrains. Although you are going to see the difference on first sight (available right now on Dev-Branch, and currently pencilled in - for everyone, for free - in Update 1.60, on the #RoadToApex), technology-wise, there is a lot going on under the new and vivid hood, which we'd like to share with our community.

In particular, we'd like to discuss some of the specific changes to lighting / HDR settings, tone mapping, clouds, sea shader and our brand new reflections tech. Maybe even more importantly, we also want to share some of the new options available to our community to set up their game, and provide tips for our talented modders about what tweaks they may need to make to make their own creations look just as splendid.

But, before we dig into the details, let's take a look at our underlying motivations, and answer the question: why did we make such a change?

ROAD TO APEX

There are many reasons for the changes, but our main goal was to maintain a high quality of the whole game and being prepared for the release of Arma 3 Apex. The lush archipelago of Tanoa would stand out compared to the relatively muted landscape of The Republic of Altis & Stratis, and even assets that were great on older islands would not fit in. We didn't want any artificial coloration of scenes for story purposes alone; rather, we decided to bring the whole game closer to real life.

With the help of references we gathered for our terrains, another goal was to make the game more photo-realistic, which was previously possible only with post-processes. More in depth, if you looked into details of color scale in the game, you might have noticed a distinctive red tint - we decided to make the scale broader and more balanced.

UNDER THE HOOD

The primary change is a new setting of lighting conditions and improved way that our High Dynamic Range (HDR) tech handles light in the scene. This required a ton of tweaks to both materials and textures of all vegetation, buildings and even surfaces of the islands.

Added to that, we have even taken a closer look on the sea with new surface reflections (as you may have seen in our Tanoa reveal), and we went up to the sky to adjust clouds to be more authentic than ever. Not to mention, we have adjusted the rainbow, don't forget about the rainbow. Click below for more Splendid™ details!

There are several key elements of the update, one of them is obviously the tone mapping used in the whole game. We have adjusted our HDR technology to provide a natural contrast and saturation for the game scene. We had to adjust the light setting accordingly, which required several iterations, but the new light and aperture configuration should now work correctly with the technology. You may see the biggest difference at night, but even dusk and dawn should look much better now.

Add a new setting for clouds to the mix and you are going to end with a romantic sunrise! The clouds are now properly affected by the light conditions and their shape should feel more natural. We had to add several more steps for both day light settings and various weather conditions, the number of sets multiplied four-times.

What's the best place to enjoy a sunset? Obviously a sea shore. We have adjusted that too, and a new water shader. This should fit well into the adjustments to the underwater light setup and even the shore itself should look better thanks to an extended wet surface at shorelines and enhanced water foam. These may seem like minor adjustments, but attention to details should make the game feel more authentic.

'Screen Space Reflections' is a new technology that makes Arma 3's water more realistic. Reflections are used at the water surface only for now; thanks to that, you can see your boat or a submarine in the reflection of the water surface.

POWER TO THE PEOPLE

As we were experimenting with various values for textures, materials, saturation, contrast and brightness, it resulted in advanced options how to set up the game. The update comes with new ways to configure the visual part in game options, which means everyone can set the contrast levels according to their taste.

And the good news for all community creators, there may be some minor flaws more evident on your materials, but generally speaking, there should be next to no work required on models already released. We have tried to adjust the light conditions to provide a soft transition between old and new lightning. For any tweaks that are necessary, we plan to publish a small guide before the upgrade reaches everyone in Update 1.60. Hiveswap: act 2 original soundtrack crack download.

AIN'T IT PURDY?

Kcra 3 Weather

Apparently there's a great exchange rate on pictures-to-words; so here's some commission-free comparison snaps of the previous and current state:

After a year-long development, our Visual Upgrade is finally ready for its first unveiling; now, we're moving into a phase of tweaking and optimising. Speaking of which, in terms of performance, the new lighting configuration itself should have have no impact; however, terrains with a lot of shoreline may be slightly impacted, due to the new approach to rendering water on the coast. Although we expect the new Screen Space Reflections tech will be more demanding, there is an option for players to disable this.

Arma 3 Mods Steam

We'll provide more details about this in a future SITREP; meanwhile, feel free to share your thoughts about the current state. We are looking forward to read them on our forums. Keep in mind that there's still more to do, and we are going to do our best to release this upgrade in the best possible state in Update 1.60.

Have fun trying it on Dev-Branch meanwhile - see you on the beach!





broken image